Doom Custom Sky Textures

< Flats and textures
Cached
  • Winner map of the '12th Cabro's Map Tournament' of Arcades3d.com. The rules of this tournament were: Only doom classic format, but could exceed the limits of vanilla. Texture / Flat mix also permitted No new textures, can only change the SKY texture New music allowed, but only on MIDI / MUS format.
  • Info Source: Various Doom 2 textures Count: 69 Palette: Custom Format: TX markers Anims/Switches: Yes, ZDoom compatible Description: A set of textures of a black & green themed style that I used for a few maps that I think other people may like.

The simplest way to change your custom sky texture that I know. Update: I tested it out, JPG Thankfully works for this. Crtl + Shift + I to import textures b. Doom Textures For Doom II. Id software wad 219k. 3D Realms wad 2.2mb. Jonathan Rimmer wad. In DooM2, RSKY1 is the name of the patch for the first sky, RSKY2 is the name for the second, and RSKY3 is the name for the third. Using Windows Explorer (or the relevant file browser of your operating system) rename your DooM sky (the Hell sky from Ultimate DooM is named SKY3) to whichever sky you want to replace in DooM2.

Flats and textures[view]
SRB2 levelsSingle Player:GFZ • THZ • DSZ • CEZ • ACZ • RVZ • DCZ • GEZ • ERZ
Other:NiGHTS • Mario • Special Stage • Multiplayer • SRB1 Remake
Other themesCaves/Cliffs • Xmas • Disco • Forts • GHZ • HPZ • Ice/Snow • Jungle • Sand • Forest
MiscellaneousColors • Generic • Old • SA-SRB2 • Miscellaneous • Skies

The following is a list of the sky textures available in SRB2. Custom levels can use one of these skies via the SkyNumlevel header parameter, or they can supply a custom sky.

Single Player

SkySlot #PreviewNameUsesLump name(s)Texture name
1Greenflower Zone
  • MAP01 – Greenflower Zone Act 1
  • MAP02 – Greenflower Zone Act 2
  • MAP03 – Greenflower Zone Act 3
  • MAP33 – Techno Legacy Zone
  • MAP50 – Floral Field Zone
  • MAP60 – Multiplayer Special Stage 1
  • MAP99 – Titlemap
  • MAPF0 – Lime Forest Zone
  • MAPM0 – Jade Valley Zone
GFSK00
GFSK01
GFSK02
SKY1
4Techno Hill Zone Act 1
  • MAP04 – Techno Hill Zone Act 1
  • MAP06 – Techno Hill Zone Act 3
  • MAP61 – Multiplayer Special Stage 2
  • MAPF8 – Iron Turret Zone
  • MAPM1 – Noxious Factory Zone
THSKYAL
THSKYB
THSKYC
THSKYCL1
THSKYCL2
THSKYCL3
THSKYCL4
SKY4
6Techno Hill Zone Act 2
  • MAP05 – Techno Hill Zone Act 2
  • MAP51 – Toxic Plateau Zone
  • MAPMA – Frost Columns Zone
SKY6SKY6
8Deep Sea Zone
  • MAP07 – Deep Sea Zone Act 1
  • MAP08 – Deep Sea Zone Act 2
  • MAP09 – Deep Sea Zone Act 3
  • MAP52 – Flooded Cove Zone
  • MAP62 – Multiplayer Special Stage 3
  • MAPF1 – Lost Palace Zone
DSSK2CLF
DSSK2SK2
DSSK2SKL
DSSK2SKY
DSSMOON
DSSMOON2
SKY8
10Castle Eggman Zone Act 1
  • MAP10 – Castle Eggman Zone Act 1
  • MAP12 – Castle Eggman Zone Act 3
  • MAP53 – Cavern Fortress Zone
  • MAP63 – Multiplayer Special Stage 4
  • MAPM3 – Thunder Citadel Zone
CESB12
CESK03
CESKCLD1
CESKCLD2
CESKCLD3
CESKPAT0
CESKPAT1
SKY10
11Castle Eggman Zone Act 2
  • MAP11 – Castle Eggman Zone Act 2
  • MAPF7 – Dual Fortress Zone
~048
ACSK2CA3
BANEGG1W
CESK03
CESKCLD1
CESKCLD2
CESKCLD3
CESKPAT0
CESKPAT1
SKY11
13Arid Canyon Zone Act 1
  • MAP13 – Arid Canyon Zone Act 1
  • MAP64 – Multiplayer Special Stage 5
ACSK10
ACSK11
ACSK12
ACSK13
ACSK14
SKY13
14Arid Canyon Zone Act 2
  • MAP14 – Arid Canyon Zone Act 2
ACSK2BG1
ACSK2CA1
ACSK2CA2
ACSK2CA3
ACSK2CA4
SKY14
15Arid Canyon Zone Act 3
  • MAP15 – Arid Canyon Zone Act 3
  • MAP54 – Dusty Wasteland Zone
ACSKYCA1
ACSKYCA2
ACSKYCL0
ACSKYCL1
ACSKYCL2
ACSKYCL3
ACSKYCL4
ACSKYST2
ACSKYSTO
ACSKYSUN
SKY15
22Egg Rock Zone
  • MAP22 – Egg Rock Zone Act 1
  • MAP23 – Egg Rock Zone Act 2
  • MAP25 – Black Core Zone Act 1
  • MAP26 – Black Core Zone Act 2
  • MAP27 – Black Core Zone Act 3
  • MAP56 – Egg Satellite Zone
  • MAP66 – Multiplayer Special Stage 7
  • MAPF4 – Twisted Terminal Zone
  • MAPM6 – Orbital Hangar Zone
ERSKY1..32SKY22
159Red Volcano Zone Act 1
  • MAP16 – Red Volcano Zone Act 1
SKY159SKY159

Bonus levels

SkySlot #PreviewNameUsesLump nameTexture name
17Christmas sky
  • MAP70 – Christmas Chime Zone
SKY17SKY17
29Spring Hill ZoneSKY29SKY29
30Frozen Hillside Zone
  • MAP30 – Frozen Hillside Zone
SKY30SKY30
31Mario Koopa Blast
  • MAP31 – Pipe Towers Zone
SKY31SKY31
35Azure Temple Zone
  • MAP42 – Azure Temple Zone
SKY35SKY35
40Aerial Garden Zone
  • MAP41 – Aerial Garden Zone
  • MAP71 – Dream Hill Zone
  • MAPM9 – Celestial Sanctuary Zone
SKY40SKY40
99Black Hole Zone
  • MAP57 – Black Hole Zone
  • MAPZ0 – Tutorial Zone
SKY99SKY99
172Haunted Heights Zone
  • MAP40 – Haunted Heights Zone
SKY172SKY172
300Alpine Paradise Zone Act 1
  • MAP72 – Alpine Paradise Zone Act 1
BSZSKY1
BSZSKY2
BSZSKY3
SKY300
301Alpine Paradise Zone Act 2
  • MAP73 – Alpine Paradise Zone Act 2
BSZASKY1
BSZASKY2
BSZASKY3
SKY301

Old and alternate skies

SkySlot #PreviewNameUsesLump nameTexture name
2Greenflower Zone (Old)
  • MAPM7 – Sapphire Falls Zone
  • MAPMB – Meadow Match Zone
SKY2SKY2
3Techno Hill Zone Act 1 (v2.0 and v2.1)SKY3SKY3
5Techno Hill Zone Act 1 (v1.09.4 and earlier)SKY5SKY5
7Deep Sea Zone (Old)
  • MAPM2 – Tidal Palace Zone
  • MAPM5 – Infernal Cavern Zone
SKY7SKY7
9Starry sky (Demo 4 Castle Eggman Zone)SKY9SKY9
12Castle Eggman Zone (Old)SKY12SKY12
16Arid Canyon Zone Act 2 (Alternate)ACSK2BG1
ACSK2BG2
ACSK2BG3
ACSK2BG4
ACSK2CA1
ACSK2CA2
ACSK2CA3
ACSK2CA4
SKY16
18Old Castle Eggman Zone (Brightened)SKY18SKY18
20Castle Eggman Zone Act 3 (Old)
  • MAP32 – Forest Fortress Zone
  • MAP55 – Magma Caves Zone
  • MAP65 – Multiplayer Special Stage 6
  • MAPF2 – Silver Cascade Zone
  • MAPF5 – Clockwork Towers Zone
SKY20SKY20
21Egg Rock Zone Act 1 (Old)
  • MAPM4 – Desolate Twilight Zone
ERSKY1
ERSKY2
ERSKY8
ERSKY9
SKY21
98Black Hole Zone (Alternate)SKY98SKY98
100Old Greenflower Zone (Cyan)SKY100SKY100
302Alpine Paradise Zone (Night)BSZNSKY1
BSZNSKY2
BSZNSKY3
SKY302

Old Special Stages

SkySlot #PreviewNameUsesLump nameTexture name
50Special Stage 1 (Old)SKY50SKY50
51Special Stage 2 (Old)SKY51SKY51
52Special Stage 3 (Old)SKY52SKY52
53Special Stage 4 (Old)SKY53SKY53
54Special Stage 5 (Old)SKY54SKY54
55Special Stage 6 (Old)
  • MAPF3 – Icicle Falls Zone
  • MAPM8 – Diamond Blizzard Zone
SKY55SKY55
56Special Stage 7 (Old)SKY56SKY56
57Special Stage 8 (Old)SKY57SKY57
58Special Stage 5 (v1.09.4)SKY58SKY58
59Special Stage 3 (v1.09.4)SKY59SKY59

See All Results For This Question

SRB1 Remake

SkySlot #PreviewNameUsesLump nameTexture name
103Great Forest ZoneSKY103SKY103
107Ice Palace ZoneSKY107SKY107
117Robotopolis[sic] ZoneSKY117SKY117
127Athenos ZoneSKY127SKY127
132
133
134
135
Hidden Palace ZoneSKY132
SKY133
SKY134
SKY135
SKY132
SKY133
SKY134
SKY135

Other skies

SkySlot #PreviewNameUsesLump nameTexture name
19Sonic OVASKY19SKY19
33Psychedelic sunset 1SKY33SKY33
34Psychedelic sunset 2SKY34SKY34
64Wood Zone/Verdant Forest ZoneSKY64SKY64
66Sonic X-treme black skySKY66SKY66
68Nimbus Ruins Zone
  • MAPF8 – Nimbus Ruins Zone
SKY68SKY68
1024Psychedelic sky 1SKY1024SKY1024
1025Psychedelic sky 2SKY1025SKY1025
1026Psychedelic sky 3SKY1026SKY1026
1027Psychedelic sky 4SKY1027SKY1027
1028Psychedelic sky 5SKY1028SKY1028

See also

Flats and textures[view]
SRB2 levelsSingle Player:GFZ • THZ • DSZ • CEZ • ACZ • RVZ • DCZ • GEZ • ERZ
Other:NiGHTS • Mario • Special Stage • Multiplayer • SRB1 Remake
Other themesCaves/Cliffs • Xmas • Disco • Forts • GHZ • HPZ • Ice/Snow • Jungle • Sand • Forest
MiscellaneousColors • Generic • Old • SA-SRB2 • Miscellaneous • Skies
Retrieved from 'https://wiki.srb2.org/w/index.php?title=Flats_and_textures/Skies&oldid=109377'
Q. How can I add more textures to DooM2? I want to put the hell-sky from Ultimate DooM into DooM2.

A. You will need a resource editing utility such as XWE or Deep Sea. You can use the utility to insert the new graphic (known as a patch) into your PWAD (your own wad file, not the DooM.wad or DooM2.wad files). If you replace an existing patch with a patch of the same size (dimensions) then you will not need to edit the TEXTURE lump. As you are planning to replace one DooM sky with another one, you will not need to edit the TEXTURE lump.

IMPORTANT:

Do not edit your IWAD (doom.wad or doom2.wad). Instead, always work with a PWAD. Better yet, if you don't have the original install disks or CD, make a copy of the IWAD before messing with stuff in an editor.

Here are the steps for inserting a replacement graphic into a new PWAD using XWE:

    1. In DooM2, RSKY1 is the name of the patch for the first sky, RSKY2 is the name for the second, and RSKY3 is the name for the third. Using Windows Explorer (or the relevant file browser of your operating system) rename your DooM sky (the Hell sky from Ultimate DooM is named SKY3) to whichever sky you want to replace in DooM2. E.g., if you want your new sky to be in the first part of DooM2 (i.e., Maps 01-12) you will rename SKY3 to RSKY1.
    2. In XWE, start by bringing down the File menu and selecting New.
    3. At the prompt, provide the file name and location to save to.
    4. Bring down the Entry menu and select Load.
    5. Browse to the location of your sky graphic and select the graphic file.
    6. [Once the graphic is in your PWAD you can rename it as many times as you wish. Simply select the entry (e.g., RSKY1), bring down the Entry menu, and select Rename. Then rename the entry to, say, RSKY2.]
    7. Close or Exit XWE.
Q. Yes, but what if I want to add additionalSky textures to DooM2? In other words, I don't want to replace existing DooM2 graphics.

A. This is actually very simple in XWE. Just follow these steps:

    1. In XWE, start by bringing down the File menu and selecting New.
    2. At the prompt, provide the file name and location to save to.
    3. The Filter Toolbar has several entries; double-click on the PATCHES button. NOTE: If you cannot see a filter bar, select View from your Menu Bar and check the Filter Toolbar entry. [If, for some reason you remove your Menu Bar press the F11 key to retrieve the Menu Bar.]
    4. Double-clicking the Patches button will bring up an 'Open' dialog box, will allow you to browse to the folder that has your texture graphics, and let you import all your textures (as long as they are in one folder).
    5. Select your graphic files, then press the 'Open' button.
    6. XWE creates the PP_START/PP_END entries, creates PNAMES and TEXTURE1 lumps from the IWAD (e.g. DooM2.wad), and adds them to the PNAMES and TEXTURE1 lumps.
    7. Close or Exit XWE.
Q. My 2 favorite texture wads are name1.wad and name2.wad. I would like to simply combine the 2 into a single texture wad if possible. How do I do this?

Doom Custom Sky Textures Wallpaper

A. There are two ways to do this. Each method has advantages and disadvantages.

METHOD 1

    1. Open XWE and open the wad from which you wish to copy your textures.
    2. Select the patches (they will be between P_START and P_END markers) you want to copy.
    3. From the Menu bar select Entry, then Save As.
    4. An Export window pops up. Browse to the appropriate folder into which you wish to save the patches, and press Save [In the File name: field you will see 'filename will be ignored'. This is because you have multiple selections that you want to save.]
    5. Close the first wad and open the wad into which you wish to copy your patches. Go to the last entry in your existing list of patch names (i.e., the one right before the P_END entry)
    6. From the Menu bar select Entry, then Load. This will load all your patches into your wad in the correct location.
    7. You will need to edit the TEXTURE1 lump to insert your new patches into textures. [Remember that what you insert into a wad are patches from which you must create textures.] I am not sure if there is a way to merge a texture lump from one wad into a texture lump from another wad, but this would be the easiest way to automatically get your new textures. Perhaps you could save the TEXTURE1 lump from your second wad as TEXTURE2 and import it into your first wad. I don't know if this will work, so ask around.]
    ALTERNATIVE: If you want to automatically create textures for all your patches, instead of Step 6 from the list above, double-click on the Patches button on the Filter Toolbar at the bottom of your screen in XWE. Browse to the folder into which you had saved your patches, make your selection, and press Open. All your patches will be loaded into your wad, and the TEXTURE1 lump will be modified to include textures for all patches. You will still need to go into the TEXTURE1 lump and duplicate multi-patch textures that appear in your second wad.

METHOD 2

Sky Textures At Wad Archive

    1. Open XWE and open the wad from which you wish to copy your textures.
    2. Select the patches you want to copy.
    3. From the Menu bar select Edit, then Copy.
    4. Close the first wad and open the wad into which you wish to copy your patches. Go to the last entry in your existing list of patch names.
    5. From the Menu bar select Edit, then Paste. This will load all your patches into your wad in the correct location.
    6. You will need to edit the TEXTURE1 lump to insert your new patches into textures.

Sky - The Doom Wikia - Doom, Doom 2, Doom 3, And More

Good luck.