Author | Message |
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| IMO You should make the generic sound a bit higher pitched to be easier on the ears. |
Comments: 78 Blockland ID: 34019 | Posted: Fri Nov 15, 2013 3:23 pm Lol, Nice SCP CB sound. But 10/10 add-on! WOHOO |
Comments: 48 Blockland ID: 37934 | Posted: Sat Oct 19, 2013 8:43 pm The sound... Blitz Brigade? |
Comments: 128 Blockland ID: 18962 | Posted: Wed Oct 16, 2013 1:47 am |
Comments: 38 Blockland ID: 39057 | Posted: Sun Oct 13, 2013 3:18 am Wonderful! Just Wonderful! It would be nice if the sound got quieter if the player walked, and the airduct sound plays very faintly when the player is crouching. It should also be able to work on slopes, aswel. 4/5! |
Comments: 96 Blockland ID: 32919 | Posted: Sat Oct 12, 2013 4:46 pm *tight thats because its like sneeking so people dont hear you :) 10/10 AWESOME MOD MAN :D |
Comments: 82 Blockland ID: 14610 | Posted: Sat Oct 12, 2013 12:11 am A lot of idiots complaining about this, but I find it very useful. 10/10 Mr nobody |
Comments: 15 Blockland ID: 31177 | Posted: Fri Oct 11, 2013 9:04 pm Its one of the coolest mods I've ever seen but my only problem is that when you walk (Using 'c') it doesnt make a sound. |
Comments: 204 Blockland ID: 30207 | Posted: Wed Oct 09, 2013 1:13 pm @Dark Rundas yeah because when you walk with whatever key your walk is binded to, there is no noise, and if you walk normally, there is a noise. Sorta like Splinter Cell Your idea: 100/100 This addon: 100/100 |
Comments: 128 Blockland ID: 18962 | Posted: Mon Oct 07, 2013 12:17 am This will be good for a stealth type game |
Comments: 19 Blockland ID: 43019 | Posted: Sat Oct 05, 2013 6:04 pm Worst SFX ever -44444444/10 |
Comments: 41 Blockland ID: 6480 | Posted: Fri Oct 04, 2013 10:20 pm Am I seriously gonna have to update the description on how to use this? You don't need to use OnActivate. Any activation event will work. I'm not going to color code it. |
Comments: 75 Blockland ID: 15297 | Posted: Fri Oct 04, 2013 7:03 pm @ MrNoBody cool add-on but it really is a major pain in the ass to name every single fucking brick to have a 'on activate - name of the bricks- set materials - whatever' could it be like in your video where by default green bricks would make grass sounds and ect. but you could still modify them? |
Comments: 41 Blockland ID: 6480 | Posted: Thu Oct 03, 2013 2:31 am @TheLeaderOfTheRebels You are literally the first person to ever complain about the sounds themselves over the year and a half I hosted and tested this. Good job, you should feel special... |
Comments: 11 Blockland ID: 32692 | Posted: Wed Oct 02, 2013 10:24 am @TheLeaderOfTheRebels well why do you hate them? |
Comments: 57 Blockland ID: 21824 | Posted: Tue Oct 01, 2013 11:42 pm @theEthanlord Gmod runs on Half-Life/HL2's engine. Also, some of them are from Minecraft. |
Comments: 11 Blockland ID: 32692 | Posted: Tue Oct 01, 2013 1:47 pm @EveryBody There Gmod's sounds *facepalm [qoute]true![/qoute] |
Comments: 57 Blockland ID: 21824 | Posted: Mon Sep 30, 2013 12:31 am @MrNobody They don't really fit Blockland's style IMO, and sometimes you just don't have the right sound.
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Comments: 41 Blockland ID: 6480 | Posted: Sun Sep 29, 2013 8:04 pm @TheLeaderOfTheRebels So you don't like Half Life or Minecraft? Cause that's where the sounds come from.. |
Comments: 57 Blockland ID: 21824 | Posted: Sun Sep 29, 2013 1:52 pm |
Comments: 75 Blockland ID: 15297 | Posted: Sat Sep 28, 2013 2:10 pm |
Comments: 41 Blockland ID: 6480 | Posted: Tue Sep 24, 2013 12:24 am @Counter Okay then, have fun using the old footsteps mod. Enjoy the two hands slapping a rock noise of walking.. |
Comments: 331 Blockland ID: 28113 | Posted: Mon Sep 23, 2013 10:32 pm @MrNoBody This mod seems more like a test than anything. This isn't even an option, frankly. Even attempting to integrate this mod is like building the whole damn thing twice. |
Comments: 24 Blockland ID: 32797 | Posted: Mon Sep 23, 2013 8:48 pm |
Comments: 26 Blockland ID: 36499 | Posted: Mon Sep 23, 2013 2:19 am Best Add-On on RTB this year IMO I love it. |
Comments: 41 Blockland ID: 6480 | Posted: Mon Sep 23, 2013 1:48 am @Counter Port stated on the forums topic that's hes not going to update it. If you want to edit the mod, you can. As it is now, it's functional. Be happy you even have this option. Ive held this mod for a year to test it and never had a 'hassle' with it. |
Comments: 331 Blockland ID: 28113 | Posted: Sun Sep 22, 2013 11:04 pm @MrNoBody Ok, then instead I'll just apply a name to every single brick in my server. No problem. And If I wanted contextual sound effects, I need to do even more, so I can't simply use 'onbrickloaded'. Still a gigantic hassle. |
Comments: 19 Blockland ID: 25338 | Posted: Sun Sep 22, 2013 4:59 pm It would be nice if it just auto detected what kinda print the brick you were steping on had, then play the sound that way |
Comments: 68 Blockland ID: 15932 | Posted: Sun Sep 22, 2013 12:35 am I recommend using Lugnut's OnBrickLoaded event with this, it's a lot better than manually changing every brick, or using an input>namedbrick system, because that is laggy. Love this 10/10 |
Comments: 77 Blockland ID: 28503 | Posted: Sat Sep 21, 2013 9:59 pm Wow 56478568947584956/1 :3 |
Comments: 48 Blockland ID: 37934 | Posted: Sat Sep 21, 2013 9:15 pm It's raining today. You just made it not Awesome. |
Comments: 24 Blockland ID: 26879 | Posted: Sat Sep 21, 2013 8:40 pm this sounds fucking amazing. good work wizard |
Comments: 41 Blockland ID: 6480 | Posted: Sat Sep 21, 2013 6:31 pm @Counter OnActivate > NamedBrick [Wood] > SetMaterial [Wood] Mass activation with just named bricks. Why does nobody think about that? It works with any activation event, not JUST OnActivate |
Comments: 204 Blockland ID: 30207 | Posted: Sat Sep 21, 2013 4:55 pm @Counter DOUBLEPOST, sorry. Ideal for flat maps |
Comments: 204 Blockland ID: 30207 | Posted: Sat Sep 21, 2013 4:54 pm @Counter put the event on one brick, get duplicator and dup it for your map |
Comments: 100 Blockland ID: 29915 | Posted: Sat Sep 21, 2013 3:15 pm Perfect for everything. 5/5 |
Comments: 331 Blockland ID: 28113 | Posted: Sat Sep 21, 2013 2:00 pm Endless copy-pasting and clicking just to give your build a decent sound-scape. Cool idea, horribly executed. |
Comments: 204 Blockland ID: 30207 | Posted: Sat Sep 21, 2013 10:18 am NO WAY! ITS ON RTB?!?!?! I LOVE YOU MAN! 1000/1000 |
Comments: 8 Blockland ID: 27157 | Posted: Sat Sep 21, 2013 7:22 am And you've used the perfect source of sound. 5/5 |
Comments: 25 Blockland ID: 30849 | Posted: Fri Sep 20, 2013 5:10 pm |